#7, sure, but I think the information assymetries make for an even bigger difference.
A lot of good play in Starcraft comes from figuring out what point of development your opponent is up to, trying to deduce what's going on in hidden areas of the map, and so on. Decisions are made using not only the information that is readily available, but also what is not known.
In chess, you know everything by default, and good play comes from making the best decisions using all the information, which is available at all times.
Doesn't make either game better or worse, or any less competitive than the other. They're just too different to compare.
A lot of good play in Starcraft comes from figuring out what point of development your opponent is up to, trying to deduce what's going on in hidden areas of the map, and so on. Decisions are made using not only the information that is readily available, but also what is not known.
In chess, you know everything by default, and good play comes from making the best decisions using all the information, which is available at all times.
Doesn't make either game better or worse, or any less competitive than the other. They're just too different to compare.