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[Event "Rated Antichess game"] [Site "https://lichess.org/9upDLpGM"] [Date "2016.01.17"] [White "sicariusnoctis"] [Black "liquero"] [Result "1-0"] [UTCDate "2016.01.17"] [UTCTime "00:38:48"] [WhiteElo "1500"] [BlackElo "1774"] [WhiteRatingDiff "+376"] [BlackRatingDiff "-12"] [Variant "Antichess"] [TimeControl "180+6"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } (1. e3 e6 2. b4 Bxb4 3. Bd3 Bxd2 4. Bxh7 Rxh7 5. Bxd2 Rxh2) 1... b5 2. Bxb5 Bb7?? { (Mate in 14 → 1.42) Lost forced checkmate sequence. Nf6 was best. } (2... Nf6 3. Bxd7 Nxe4 4. Bxc8 Nxf2 5. Kxf2 Qxd2 6. Bxd2 Na6 7. Bxa6) 3. Bxd7 Bxe4 4. Bxe8 Bxg2?? { (0.87 → Mate in 15) Checkmate is now unavoidable. Bxc2 was best. } (4... Bxc2 5. Bxf7 Bxb1 6. Rxb1 Qxd2 7. Bxd2 h5 8. Qxh5 Rxh5 9. Bxh5) 5. Bxf7 Bxh1 6. Bxg8 Rxg8 7. Qf3?? { (Mate in 15 → -0.60) Lost forced checkmate sequence. Ke2 was best. } (7. Ke2 Qxd2 8. Bxd2 Bf3 9. Kxf3 Rh8 10. Bh6 gxh6 11. Qd8 Rg8 12. Qxf8 Rxg1 13. Qxb8 Rxb8) 7... Qxd2 8. Nxd2?? { (-0.53 → Mate in 10) Checkmate is now unavoidable. Qxh1 was best. } (8. Qxh1 Qxe1) 8... Bxf3 9. Ndxf3 g5?? { (Mate in 9 → 6.20) Lost forced checkmate sequence. e5 was best. } (9... e5 10. Nxe5 Ba3 11. bxa3 Nc6 12. Nxc6 Raf8 13. Nxa7 Rxf2 14. Kxf2 c6 15. Nxc6 Rb8 16. Nxb8) 10. Bxg5?? { (6.20 → Mate in 7) Checkmate is now unavoidable. Nxg5 was best. } (10. Nxg5 Rxg5) 10... Rxg5 11. Nxg5 e5 12. Nxh7 Ba3?? { (Mate in 6 → 2.51) Lost forced checkmate sequence. c6 was best. } (12... c6 13. Nxf8 Nd7 14. Nxd7 Rd8 15. Nxe5 Rb8 16. Nxc6 Rxb2 17. Nxa7 Rxa2 18. Rxa2#) 13. bxa3 Na6?? { (1.51 → Mate in 7) Checkmate is now unavoidable. Nd7 was best. } (13... Nd7) 14. Nf8 Rxf8 15. Kd2 Rxf2 16. Rb1 Rxd2 17. Rd1?? { (Mate in 5 → -6.89) Lost forced checkmate sequence. Rb3 was best. } (17. Rb3 Rxc2 18. a4 Rxa2 19. a5 Rxa5 20. Ra3 Rxa3 21. Nh3 Rxh3#) 17... Rxc2?? { (-6.89 → Mate in 5) Checkmate is now unavoidable. Rxd1 was best. } (17... Rxd1 18. a4) 18. Rf1 Rxa2 19. h3 Rxa3 20. Ne2 Rxh3 21. Ng3 Rxg3 22. Rf3 Rxf3# { Game ends by variant rule. } 1-0